Autodesk 3ds Max


Create stunning 3D in less time with Autodesk® 3ds Max® software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s a tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, and top-quality film and television content. Enhanced toolsets enable you to create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.

System Requirements Autodesk 3ds Max

For 32-bit Autodesk 3ds Max 2010

For 64-bit Autodesk 3ds Max 2010

  • Microsoft® Windows® XP Professional (Service Pack 2 or higher) or Microsoft® Windows® Vista (Business, Premium, or Ultimate)
  • Intel Pentium® 4 or higher, AMD Athlon® 64 or higher, or AMD Opteron® processor
  • 1 GB RAM (2 GB recommended)
  • 1 GB swap space (2 GB recommended)
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB
  • Three-button mouse with mouse driver software
  • 2 GB hard disk space
  • DVD-ROM drive
  • Microsoft® Internet Explorer® 6 or higher
  • DirectX® 9.0c* (required), OpenGL® (optional)
  • Microsoft® Windows® XP Professional x64 or Microsoft® Windows® Vista 64 bit (Business, Premium, or Ultimate)
  • Intel® EM64T, AMD Athlon® 64 or higher, AMD Opteron® processor
  • 1 GB RAM (4 GB recommended)
  • 1 GB swap space (2 GB recommended)
  • Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB
  • Three-button mouse with mouse driver software
  • 2 GB hard disk space
  • DVD-ROM drive
  • Microsoft Internet Explorer 6 or higher
  • DirectX 9.0c* (required), OpenGL (optional)

Autodesk 3ds Max Features

The new and improved features and functionality in Autodesk® 3ds Max® 3D animation software facilitate collaboration, creation, and flexible workflows for game developers and creative professionals in the TV and film industries.

PFlowAdvanced

PFlowAdanced builds on earlier Particle Flow functionality while reducing complexity. It adds 12 operators to the particle toolkit in these categories:

  • Painting tools, for precise particle placement
  • Shape Plus, for defining the shape of particles
  • Grouping tools, for creating subsets of particles